Alexander Bakharev
Head of Production · AI Pipeline Architect | Multi-Agent Systems · Generative AI · MCP | €6M+ P&L | Remote EU
15+ years building tech operations across gaming, SaaS, and AI. Three companies led as hired Head of Production / CEO — $1.2M+ raised, €6M+ P&L managed, teams to 150+ across 5 countries. Last 3 years focused on AI-augmented production: multi-agent systems, generative pipelines at 10M+ scale, in-house ML deployments saving €700K–$3M annually. Currently embedded as fractional Head of Production for gaming and tech companies. Anthropic-certified across the full Claude / MCP / Agent Skills stack.
Track Record
AI pipeline for 10M+ 3D assets (~$3M cost savings). Multi-agent systems for community ops and HoReCa front-desk (~250 monthly bookings automated end-to-end). LLM-powered orchestration layer for WorkMesh contractor platform. MMO/RPG division scaled with 3× output increase.
Built distributed team across 5 countries (80 people). Delivered MOBA comparable to Wild Rift in 17 months. Deployed in-house Stable Diffusion pipeline saving €700K/year in art costs.
Assembled team of 14 from scratch. 30+ prototypes in 7 months, 18 titles shipped.
Evaluated 20–30 prototypes monthly. Data-driven go/no-go across full portfolio.
Built remote studio from zero to 16 people in 9 months. Raised $700K seed. Shipped MVP with 45% D3 retention, 50+ min sessions.
Scaled from early stage to 41 people. Raised $1.3M. 70+ titles shipped for Big Fish Games.